Arcane gothic vials modelled as a prop for a main character currently a work in progress. While completing the character project and waiting for the official release, I decided to showcase some of the assets created along the way.
Software Used:
- Maya: Low-poly modelling, UV unwrapping, creature retopology;
- ZBrush: High-poly modelling, creature sculpting;
- Substance 3D Painter: Texturing;
- Photoshop: UV-based mask creation for clean extrusions in ZBrush, post-processing;
- Marmoset Toolbag 5: Presentation, model rendering.
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